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    Guides

    Each guide starts from a cheat a player can actually do. It shows why that hurts your game, then the steps to stop it.

    Start with Getting started if AntiCheat is not in your scene yet.

    Available guides

    Guide The cheat What you add
    Getting started You have not set AntiCheat up yet The AntiCheat-Monitor prefab
    Memory protection Cheat Engine changes coins, health, or score A protected number
    Protecting saved data The player edits PlayerPrefs on disk Protected PlayerPrefs
    Protecting against speedhacks The whole game runs too fast ProtectedTime
    Protecting against device clock cheating The player moves the system date ProtectedTime.UtcNow
    Protecting against auto clickers A macro presses a button far too fast ProtectedInput
    Protecting an Android build A shared or edited Android app Store, hash, signature, and library checks
    Cheat apps on Android A memory tool is installed next to the game A device app list
    Jailbroken iOS devices Extra code outside the normal iOS limits The iOS jailbreak detector
    Protecting a desktop build A debugger, mod loader, or virtual machine The desktop detectors
    Reacting to cheating A cheat is found, but the game does nothing An Inspector event or a small script
    Punishing cheaters You want an automatic consequence A punisher on the monitor
    In This Article
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