Punisher
A punisher is an automatic reaction. It runs when the AntiCheat-Monitor's threat score reaches the limit you set.
Use a high limit for a hard reaction, such as closing the game. Use a lower limit, or no punisher at all, when you only want a warning. A false alarm should not kick an honest player.

The Exit Game punisher closes the game when the threat score reaches 850.
How the score works
Each detector report adds to the score. A report that is more likely to be a mistake adds less. You can also set how sensitive the monitor is.
The score slowly falls again over time. A one-off hitch does not keep punishing the player. A cheat that stays on keeps adding to the score.
Put punisher components on a child of the AntiCheat-Monitor. You can also write your own by adding IPunisher to a MonoBehaviour.
Guides: Reacting to cheating and Punishing cheaters.
Built-in punishers
| Punisher | Free | Pro | What the player sees |
|---|---|---|---|
| Exit game | + | + | The game closes |
| Mirror camera | + | The view is flipped | |
| Reduce FPS | + | The game becomes very slow |
The prefabs are under Assets/GUPS/AntiCheat/Resources/Prefabs/Punishers.