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    Punisher - Exit Game

    If a cheater uses several attack vectors or cheats several times, a radical reaction is sometimes advisable, such as quitting the game.

    This is exactly the task of the 'ExitGamePunisher', which can be found in the namespace 'GUPS.AntiCheat.Punisher'. The punisher is a very drastic punishment. It closes the game.

    How To Use

    The usage is quite simple, attach the 'ExitGamePunisher' to a child GameObject of the 'AntiCheat-Monitor' and adjust the reaction threat level.

    Add Punisher Component

    Add the 'ExitGamePunisher' MonoBehavior from the 'GUPS.AntiCheat.Punisher' namespace to your 'AntiCheat-Monitor' GameObject or better to a child GameObject.

    Add the 'ExitGamePunisher' as Component.

    Once the 'AntiCheat Monitor' has reached the threat level that triggers the punisher, it will notify him and the punishment will be performed.

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