Class GlobalPool
Manages a global pool of GameObjects to optimize object reuse across the entire application.
Implements
Inherited Members
Namespace: GUPS.EasyPooling
Assembly: cs.temp.dll.dll
Syntax
public class GlobalPool : AGamePool<GlobalPool>, IPool
Remarks
The Global
Global pools are designed to be persistent across the whole application, making them suitable for scenarios where certain GameObjects need to be reused consistently across different scenes and states of the application.
Properties
IsPersistent
The Global Pool is persistent across the whole application.
Declaration
public override bool IsPersistent { get; }
Property Value
Type | Description |
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System. |