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    Namespace GUPS.EasyPooling

    Classes

    AGamePool<T>

    Abstract base class for implementing a generic game object pooling system.

    DefaultPoolAble

    Represents a default implementation of the IPoolAble interface for making a GameObject poolable. This implementation does nothing in terms of custom behavior, serving as a simple marker for poolable GameObjects. For specific and custom functionality, it is recommended to implement the IPoolAble interface directly on your own MonoBehaviour and define the desired behaviors in the corresponding methods.

    GlobalPool

    Manages a global pool of GameObjects to optimize object reuse across the entire application.

    ScenePool

    Manages a scene-specific local pool of GameObjects to facilitate efficient object reuse.

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