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    Class SpawnPolicy

    Defines the parameters for object spawning, including the randomization method, dimensionality, shape, center, radius, spawn position limits, and initial velocity.

    Inheritance
    System.Object
    SpawnPolicy
    Namespace: GUPS.EasyPooling.Policy
    Assembly: cs.temp.dll.dll
    Syntax
    public class SpawnPolicy
    Remarks

    The SpawnPolicy class encapsulates the specifications for spawning objects within a game environment. It provides detailed configurations such as the randomization method, dimensionality (2D or 3D), spawning shape (sphere or square), spawn limits, center position, radius, boundaries, and initial velocity.

    Instances of this class serve as a scheme for applying spawning policies to GameObjects, facilitating controlled and dynamic object generation within a game scene.

    Constructors

    SpawnPolicy()

    Initializes a new instance of the SpawnPolicy class with default values.

    Declaration
    public SpawnPolicy()

    Properties

    Boundaries

    Gets or sets the spawning area for objects in a square.

    Declaration
    public Box Boundaries { get; set; }
    Property Value
    Type Description
    Box

    Center

    Gets or sets the center position for spawning objects.

    Declaration
    public Vector3 Center { get; set; }
    Property Value
    Type Description
    Vector3

    Direction

    Gets or sets the direction of the velocity.

    Declaration
    public Vector3 Direction { get; set; }
    Property Value
    Type Description
    Vector3

    InSphere

    Gets or sets a value indicating whether objects should be spawned in a sphere (true) or a square (false).

    Declaration
    public bool InSphere { get; set; }
    Property Value
    Type Description
    System.Boolean

    Is2D

    Gets or sets a value indicating whether the spawning is in 2D space.

    Declaration
    public bool Is2D { get; set; }
    Property Value
    Type Description
    System.Boolean

    MoveAwayFromCenter

    Get or sets if the velocity should be away from the center.

    Declaration
    public bool MoveAwayFromCenter { get; set; }
    Property Value
    Type Description
    System.Boolean

    Plane2D

    Gets or sets the 2D plane. Default is the XY plane.

    Declaration
    public EPlane Plane2D { get; set; }
    Property Value
    Type Description
    EPlane

    Radius

    Gets or sets the radius for spawning objects in circular distributions.

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    System.Single

    Random

    Gets or sets the randomization method used for spawning.

    Declaration
    public IRandom Random { get; set; }
    Property Value
    Type Description
    IRandom

    SphereLimits

    Gets or sets the spawn limits for objects in a sphere in radian [0, 2pi].

    Declaration
    public Tuple<float, float>[] SphereLimits { get; set; }
    Property Value
    Type Description
    System.Tuple<System.Single, System.Single>[]

    Velocity

    Gets or sets the initial velocity for spawned objects.

    Declaration
    public float Velocity { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

    Apply(GameObject)

    Apply the policy on the passed GameObject.

    Declaration
    public void Apply(GameObject _Object)
    Parameters
    Type Name Description
    GameObject _Object

    The GameObject to apply the policy on.

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